VR Experience - Yodeling tree

Screenshot Screenshot

Entertainment Technology Center (ETC), Carnegie Mellon University Building Virtual Worlds (BVW), 2018

Platforms: Vive VR, Vive trackers, Unity, C#
Scope: Built in two weeks with team of five
My role: Programmer

“Me & My Yodeling Treeman”
A VR experience where the guests plants a tree then protect it from vicious woodpeckers annoyed by the tree’s enthusiastic yodeling.

What I did:

  • Design the experience with the team
  • Calibrate virtual bat with the Vive tracker
  • State machine code
  • Various animations and event timing
  • Place and integrate art assets

Particularly proud of:

  • This was made in my second and third week developing with Unity and my first time working with VR. I feel I still managed to make myself useful
  • Animating a rainbow fading in at the end
  • Doing some experience testing of a core mechanic - knocking blocks in VR with a bat
  • An effective cutscene transition with post processing

My collaborators were all wonderful:
Yu-Kai Chiu
Marissa Doerger
Ruofan (Edmund) Zhang
Sixue (Yuki) Cheng