Entertainment Technology Center (ETC), Carnegie Mellon University Building Virtual Worlds (BVW), 2018
Platforms: Vive VR, Vive trackers, Unity, C#
Scope: Built in two weeks with team of five
My role: Programmer
“Me & My Yodeling Treeman”
A VR experience where the guests plants a tree then protect it from vicious woodpeckers annoyed by the tree’s enthusiastic yodeling.
What I did:
- Design the experience with the team
- Calibrate virtual bat with the Vive tracker
- State machine code
- Various animations and event timing
- Place and integrate art assets
Particularly proud of:
- This was made in my second and third week developing with Unity and my first time working with VR. I feel I still managed to make myself useful
- Animating a rainbow fading in at the end
- Doing some experience testing of a core mechanic - knocking blocks in VR with a bat
- An effective cutscene transition with post processing
My collaborators were all wonderful:
Yu-Kai Chiu
Marissa Doerger
Ruofan (Edmund) Zhang
Sixue (Yuki) Cheng