AR Experience - Rain god

Screenshot

Entertainment Technology Center (ETC), Carnegie Mellon
Building Virtual Worlds (BVW), 2018

Platforms: Meta II, AR, Unity, C#
Scope: Built in two weeks with team of five
My role: Programmer

“Weather or Not”
The guest acts as the rain god of an island, raining on the island villagers with clouds that follow their hand.

What I did

  • Design the experience with the team
  • Scripts for the clouds following the Meta’s hand detection
  • Scripts for pirate ships firing canons, fire dousing
  • Integrate game assets as needed

My collaborators were amazing:
Trace Dressen
Conor Triplett
Hongzhu Zhao
Anying Zheng