VR Experience - Hellish photoshoot

Screenshot
Screenshot

Entertainment Technology Center (ETC), Carnegie Mellon University
Building Virtual Worlds (BVW), 2018

Platforms: Kinect, Unity, C#
Scope: Built in one week with team of four
My role: Programmer

“Photoshoot from Hell”
A Kinect game where guests are fashionable skeletons, and must shake away pesky spiders and bats before posing for their photoshoot.

What I did

  • Design the experience with the team
  • Write the programs detecting rapid joint shaking given data from the Kinect
  • Write the game state machine
  • Integrate art and sound assets as needed

Particularly proud of

  • Reliably detecting guest shaking movements
  • Working fast with the team
  • Adding a Gremlin asset in the background speedily on artist request
  • How fun this game turned out to be to play!

My collaborators were all wonderful:
Kevin Chia Wei Lee
Derrick Pemberton
Jiajun Tan