Entertainment Technology Center (ETC), Carnegie Mellon University
Building Virtual Worlds (BVW), 2018
Platforms: Vive VR, Vive Trackers, Unity, C#
Scope: Built in two weeks with team of five
My role: Programmer
“Through the Storm”
A VR experience where the guest rides a caterpillar through a fantasy land created from a child’s story.
What I did
- Design the experience with the team
- Caterpillar movement - navmesh and waypoints
- Various timed story moments
- Place and integrate art and sound assets
- VR xylophone
- Detect leaf-umbrella prop position with Vive tracker
Particularly proud of
- Trimming audio for xylophone for more responsive sound effects
- Manipulate saturation with post processing dynamically to help rain storm story point
My collaborators, all brilliant:
Mollie Braley
Jingya Chen
Shana Joseph
Charles (Parker) Ramsey