Entertainment Technology Center (ETC), Carnegie Mellon University
Building Virtual Worlds (BVW), 2018
Platforms: Makey Makey, Oculus, Unity, C#
Scope: Built in three weeks with team of five
My role: Programmer
“Blender Friender”
A two-person experience where one guest is a blender in VR and the other guest sends fruit to the blender with a control panel made from real fruit.
What I did
- Design the experience with the team
- Fruit conveyor belt script and effects
- Cup-filling and water overflow script and effects.
- Leaderboard and score saving
- Sound and art asset placement and integration
- The physical prop for the Makey Makey fruit panel, including the electrical wiring
Particularly proud of
- I had the idea to use a static wrist strap to ground the guests so they could play with two hands
- I made good use of cardboard prototypes before the final the wood prop to improve on the placement of the fruit
- I made well-timed animations for the virtual cup and fruit panel that seemed to help testers understand the game better
My collaborators, all brilliant:
Xuhao Du
Nidhi Ramanathan
Yi Ting (Kristy) Tsai
Anying Zheng