VR Experience - Being a blender

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Entertainment Technology Center (ETC), Carnegie Mellon University
Building Virtual Worlds (BVW), 2018

Platforms: Makey Makey, Oculus, Unity, C#
Scope: Built in three weeks with team of five
My role: Programmer

“Blender Friender”
A two-person experience where one guest is a blender in VR and the other guest sends fruit to the blender with a control panel made from real fruit.

What I did

  • Design the experience with the team
  • Fruit conveyor belt script and effects
  • Cup-filling and water overflow script and effects.
  • Leaderboard and score saving
  • Sound and art asset placement and integration
  • The physical prop for the Makey Makey fruit panel, including the electrical wiring

Particularly proud of

  • I had the idea to use a static wrist strap to ground the guests so they could play with two hands
  • I made good use of cardboard prototypes before the final the wood prop to improve on the placement of the fruit
  • I made well-timed animations for the virtual cup and fruit panel that seemed to help testers understand the game better

My collaborators, all brilliant:
Xuhao Du
Nidhi Ramanathan
Yi Ting (Kristy) Tsai
Anying Zheng