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VR training tool for assertive resistance

Posted on 2019-12-01

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Entertainment Technology Center (ETC), Carnegie Mellon University
Highmark Health, Pittsburgh

Platforms: Unity, Oculus Rift, C#, Python
Scope: Built in four months with team of five
My role: Programmer, co-producer

“Full Stop”
A VR tool for training young women in assertive resistance to unwanted advances. The finished tool was successfully handed off to our client, a clinical psychologist and researcher, at the end of the project.

  • Trailer
  • Project Site
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Pixel art game for PicoCTF 2019

Posted on 2019-05-01

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CyLabs and Entertainment Technology Center (ETC), Carnegie Mellon University

Platforms: Unity WebGL, C#, Python, Photoshop
Scope: Built in four months with team of four
My role: Artist, writer, programmer during crunch time

“Mind Game”
A pixel art game that complements a capture the flag hacking competition for students.

  • Trailer
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The Crow - Animation pipeline basics

Posted on 2019-02-01

Bird

Entertainment Technology Center (ETC), Carnegie Mellon University

Platforms: Maya, Arnold, ZBrush, Substance Painter, Photoshop, Python

I took a course on animation production pipelines, which gave me an introduction and overview of how animated films are made.
Video

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VR Experience - Being a blender

Posted on 2018-11-01

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Entertainment Technology Center (ETC), Carnegie Mellon University
Building Virtual Worlds (BVW), 2018

Platforms: Makey Makey, Oculus, Unity, C#
Scope: Built in three weeks with team of five
My role: Programmer

“Blender Friender”
A two-person experience where one guest is a blender in VR and the other guest sends fruit to the blender with a control panel made from real fruit.

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VR Experience - Riding a caterpillar

Posted on 2018-10-15

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Entertainment Technology Center (ETC), Carnegie Mellon University
Building Virtual Worlds (BVW), 2018

Platforms: Vive VR, Vive Trackers, Unity, C#
Scope: Built in two weeks with team of five
My role: Programmer

“Through the Storm”
A VR experience where the guest rides a caterpillar through a fantasy land created from a child’s story.

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VR Experience - Hellish photoshoot

Posted on 2018-10-01

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Entertainment Technology Center (ETC), Carnegie Mellon University
Building Virtual Worlds (BVW), 2018

Platforms: Kinect, Unity, C#
Scope: Built in one week with team of four
My role: Programmer

“Photoshoot from Hell”
A Kinect game where guests are fashionable skeletons, and must shake away pesky spiders and bats before posing for their photoshoot.

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AR Experience - Rain god

Posted on 2018-09-15

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Entertainment Technology Center (ETC), Carnegie Mellon
Building Virtual Worlds (BVW), 2018

Platforms: Meta II, AR, Unity, C#
Scope: Built in two weeks with team of five
My role: Programmer

“Weather or Not”
The guest acts as the rain god of an island, raining on the island villagers with clouds that follow their hand.

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VR Experience - Yodeling tree

Posted on 2018-09-01

Screenshot Screenshot

Entertainment Technology Center (ETC), Carnegie Mellon University Building Virtual Worlds (BVW), 2018

Platforms: Vive VR, Vive trackers, Unity, C#
Scope: Built in two weeks with team of five
My role: Programmer

“Me & My Yodeling Treeman”
A VR experience where the guests plants a tree then protect it from vicious woodpeckers annoyed by the tree’s enthusiastic yodeling.

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